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Caroline Marchal

Caroline played her first game 20 years ago, when she was 19.

It was about a young adventurer wearing shorts, firing mini-guns and exploring ancient ruins—Lara Croft. For the first time, she thought: “Ok, games are actually not just about jumping from platform to platform and collecting coins. This can be for me”.

Then she moved on Metal Gear Solid, which blew her mind with it originality and creativity. Psycho Mantis, man… Since then, she has never stopped playing and decided this is what she wanted to do with her life.

Caroline’s now been working in the video game industry for over 15 years and is still passionate about making games and amazed by the incredible experiences this medium can provide. She’s had the chance to lead the game design team on Heavy Rain and Beyond – Two Souls at Quantic Dream, and in doing so, has acquired a deep understanding on how story and gameplay should work together to create meaningful and compelling experiences. She is eager to share that knowledge with you.

In 2017, Caroline founded INTERIOR/NIGHT, an independent game studio in London specialising in innovative and accessible narrative games. The team are working hard on their first IP, As Dusk Falls, an original interactive drama that explores the entangled lives of two families across thirty years in small town Arizona.

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